Large City: Hef Ëbru Hadfow

Hef Ëbru Hadfow

Hef Ëbru Hadfow
Example Wood Elf architecture.
StateIrus
ProvenceOlaöt Diocese
Sub ProvenceKatnat Parish
RegionG̈cëit-dîlê Woodlands
Founded1078
Community LeaderLord Davre
Area113 km2 (45 mi2)
Average Yearly Temp17°C (62°F)
Average Elevation8644 m (-14590 ft)
Average Yearly Precipitation91 cm/y (35 in/y)
Population26973
Population Density238 people per km2 (599 people per mi2)
Town AuraMysticism
Naming
Native nameHef Ëbru Hadfow
Pronunciation/hef/ /ˈɛbru/
Direct Translation[dense] [certificate]
Translation[Not Yet Translated]

Hef Ëbru Hadfow (/hef/ /ˈɛbru/ [dense] [certificate]) is a subtropical Large City located in Katnat Parish, Olaöt Diocese, within the Irus.

The name Hef Ëbru Hadfow is derived from the Goblin language, as Hef Ëbru Hadfow was founded by Glepîbm, who was culturaly Wood Elf.

Climate

Hef Ëbru Hadfow has a yearly average temperature of 17°C (62°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cold 9°C (48°F). Hef Ëbru Hadfow receives an average of 91 cm/y (35 in/y) of precipitation, most of which comes in the form of rain during the spring. Hef Ëbru Hadfow covers an area of nearly 113 km2 (45 mi2), and an average elevation of 8644 m (-14590 ft) above sea level.

Overview

Hef Ëbru Hadfow was founded durring the late 12th century in winter of the year 1078, by Glepîbm. The establishment of Hef Ëbru Hadfow suffered from many setbacks, delays, and obsticles, most notably a group of Hef Ëbru Hadfow which required millitary assistance exterminate before the community could finish being built.

Hef Ëbru Hadfow was built using the conventions of Wood Elf durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Hef Ëbru Hadfow is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Hef Ëbru Hadfow is buildings are arranged arrounded highly ordered system of narrow paverstone streets which form hexical paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city sits behind a stone-renforced palisade wall, with stone gatehouses and timber drawbridges for their trench. The city's would-be-castle fortifications are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.

Hef Ëbru Hadfow is, in a word, disorder. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to place their homes. Yet there are small elements here and there which show the underlying structure of the community. It’s just so complex, organic, and flowing one can only understand what is a piece of the puzzle, but not what its neighbors are.

Civic Infrastructure

Hef Ëbru Hadfow possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Hef Ëbru Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Hef Ëbru Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Hef Ëbru Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Hef Ëbru Hadfow's parks.

Hef Ëbru Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Hef Ëbru Hadfow.

Hef Ëbru Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Hef Ëbru Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Hef Ëbru Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Hef Ëbru Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Hef Ëbru Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Hef Ëbru Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Hef Ëbru Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Hef Ëbru Hadfow's public wards, blessings, and other arcane systems.

Hef Ëbru Hadfow has an Arcane Academy which provides higher education in the arcane sciences.

Hef Ëbru Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Hef Ëbru Hadfow's grid is powered by mana accumulators.

Hef Ëbru Hadfow possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Hef Ëbru Hadfow has a first rate hospital which caters to anyone in need of long term medical care.

Hef Ëbru Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Hef Ëbru Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Hef Ëbru Hadfow's natural decorations nor waterways.

Hef Ëbru Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Hef Ëbru Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Hef Ëbru Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Hef Ëbru Hadfow is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Hef Ëbru Hadfow's locals are divided into several castes. They may be organized by social role, by imputed nobility of birth, by ethnic origins, or any other dividing principle, but they cannot imagine any other way of organizing themselves. A hierarchy of castes is not inevitable, but there will be social and legal limits applied to ensure that each caste remains fixed in its function. The outside world may or may not respect these distinctions when dealing with the locals.

Hef Ëbru Hadfow's town hall was built using a different architectural style from the rest of the town. The style used makes use of a large oblong hall or building with double colonnades and a semicircular apse and symmetrical central-plan, resulting in buildings with a square central mass and four arms of equal length. Decorative features included domed rooves, arches, soaring spaces, and sumptuous decoration: marble columns and inlay, mosaics on the vaults, inlaid-stone pavements, and sometimes gold coffered ceilings.

In Hef Ëbru Hadfow yeast remains dormant.

The Quickling near Hef Ëbru Hadfow are known to be almost tame, such that they can be put to domestic use.

Hef Ëbru Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves orgies to channel Elven High Magic energies of tier 1 via chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 52
  • Farmers: 79
  • Farm Laborer: 158
  • Hunters: 89
  • Milk Maids: 72
  • Ranchers: 35
  • Ranch Hands: 75
  • Shepherds: 62
    • Farmland: 110049 m2
    • Cattle and Similar Creatures: 6743
    • Poultry: 80919
    • Swine: 5394
    • Sheep: 269
    • Goats: 53
    • Horses, Mounts, and Beasts of Burden: 2697

Craftsmen

  • Arms and Toolmakers: 59
  • Blacksmiths: 65
  • Bookbinders: 33
  • Buckle-makers: 36
  • Cabinetmakers: 59
  • Candlemakers: 84
  • Carpenters: 82
  • Clothmakers: 87
  • Coach and Harness Makers: 29
  • Coopers: 67
  • Copper, Brass, Tin, Zinc, and Lead Workers: 38
  • Copyists: 25
  • Cutlers: 22
  • Fabricworkers: 56
  • Farrier: 186
  • Furriers: 17
  • Glassworkers: 99
  • Gunsmiths: 54
  • Harness-Makers: 25
  • Hatters: 51
  • Hosiery Workers: 19
  • Jewelers: 29
  • Leatherwrights: 69
  • Locksmiths: 27
  • Matchstick makers: 42
  • Musical Instrument Makers: 39
  • Painters, Structures and Fixtures: 32
  • Paper Workers: 40
  • Plasterers: 37
  • Pursemakers: 42
  • Roofers: 29
  • Ropemakers: 27
  • Rugmakers: 25
  • Saddlers: 51
  • Scabbardmakers: 56
  • Scalemakers: 29
  • Scientific, Surgical, and Optical Instrument Makers: 17
  • Sculptors, Structures and Fixtures: 26
  • Shoemakers: 26
  • Soap and Tallow Workers: 91
  • Tailors: 154
  • Tanners: 32
  • Upholsterers: 38
  • Watchmakers: 37
  • Weavers: 84
  • Whitesmiths: 22

Merchants

  • Adventuring Goods Retellers: 18
  • Arcana Sellers: 18
  • Beer-Sellers: 36
  • Booksellers: 40
  • Butchers: 69
  • Chandlers: 72
  • Chicken Butchers: 70
  • Entrepreneurs: 27
  • Fine Clothiers: 72
  • Fishmongers: 72
  • Florists: 16
  • Potion Sellers: 49
  • Resellers: 117
  • Spice Merchants: 34
  • Wine-sellers: 57
  • Wheelwright: 40
  • Woodsellers: 25

Service workers

  • Bakers: 179
  • Barbers: 131
  • Coachmen: 38
  • Cooks: 107
  • Doctors: 63
  • Gamekeepers: 42
  • Grooms: 23
  • Hairdressers: 103
  • Healers: 70
  • Housekeepers: 81
  • Housemaids: 141
  • House Stewards: 79
  • Inns: 25
  • Laundry maids: 51
  • Maidservants: 87
  • Nursery Maids: 47
  • Pastrycooks: 89
  • Restaurateur: 117
  • Tavern Keepers: 112

Specialized Laborer

  • Ashworkers: 37
  • Bleachers: 25
  • Chemical Workers: 15
  • Coal Heavers: 51
  • In-Town Couriers: 62
  • Long Haul Couriers: 61
  • Dockyard Workers: 57
  • Gas Workers: 13
  • Hay Merchants: 21
  • Leech Collectors: 73
  • Millers: 57
  • Miners: 58
  • Oilmen and Polishers: 43
  • Postmen: 64
  • Pure Finder: 36
  • Skinners: 74
  • Sugar Refiners: 15
  • Tosher: 39
  • Warehousemen: 87
  • Watercarriers: 55
  • Watermen, Bargemen, etc.: 77

Skilled Laborers

  • Accountants: 35
  • Alchemist: 38
  • Clerk: 56
  • Dentists: 27
  • Educators: 82
  • Engineers: 42
  • Gardeners: 26
  • Mages: 20
  • Plumbers: 29
  • Pharmacist: 34
  • Professors: 11
  • Scientists: 20
  • Wizards: 11

Civil Servants

  • Adventurers: 26
  • Bankers: 37
  • Civil Clerks: 59
  • Civic Iudex: 29
  • Consultants: 17
  • Exorcist: 62
  • Fixers: 31
  • Kami Clerk: 50
  • Landlords: 50
  • Lawyers: 33
  • Legend Keepers: 44
  • Militia Officers: 269
  • Monks, Monastic: 84
  • Monks, Civic: 81
  • Historian, Oral: 59
  • Historian, Textual: 32
  • Policemen, Sheriffs, etc.: 61
  • Priests: 122
  • Rangers: 34
  • Rat Catchers: 38
  • Scholars: 41
  • Spiritualist: 50
  • Slayers: 15
  • Storytellers: 119
  • Military Officers: 93

Cottage Industries

  • Brewers: 81
  • Comfort Services: 103
  • Enchanters: 29
  • Herbalists: 31
  • Jaminators: 89
  • Needleworkers: 96
  • Potters: 44
  • Preserve Makers: 87
  • Quilters: 37
  • Seamsters: 158
  • Spinners: 81
  • Tinker: 29
  • Weaver: 69

Artists

  • Actors: 27
  • Architects: 10
  • Bards: 41
  • Costumers: 16
  • Dancers: 31
  • Drafters: 17
  • Engravers: 21
  • Fine Furniture Carpenters: 13
  • Glaziers: 29
  • Inlayers: 26
  • Musicians: 84
  • Painters, Art: 13
  • Playwrights: 29
  • Sculptors, Art: 23
  • Wood Carvers: 99
  • Writers: 99

Produce Industries

  • Butter Churners: 103
  • Canners: 77
  • Cheesmakers: 87
  • Ice Merchants: 11
  • Millers: 51
  • Picklers: 44
  • Smokers: 34
  • Stockmakers: 30
  • Tobacconists: 42
  • Tallowmakers: 59

10318 of Hef Ëbru Hadfow's population work within a Foundational Occupation.

15037 of Hef Ëbru Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 1618 (6%) are noncontributers.

Points of Interest

The roads leading into Hef Ëbru Hadfow possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.

POI

History

In time immemorial, reportedly some time during the late 2nd century an unusualy harsh winter spawned a deadly blizard to Hef Ëbru Hadfow. The ice, snow, and wind killed 109 people, 159 livestock, and destroyed 86. The event is remembered as Ill Tides's Breath.

History